
Path of Exile 3.30, Covens of Umbra, launches on November 13, 2026. Grinding Gear Games (GGG) published the full patch notes on November 11. This tier list ranks builds from S to C.
Every build gets the same four things: how it plays, its pros, its cons and a build guide. The top picks are
Righteous Fire,
Penance Brand,
Fire Trap,
Flicker Strike,
Cyclone of Tumult and
Raise Spectre.
Key Takeaways
- S tier builds start a league easily and keep scaling, and 3.30 didn't weaken them. Righteous Fire leads.
- Winter Orb drops to C. It was last league's most played starter, but 3.30 cut its projectiles and damage.
- Minion builds and Pathfinder builds got buffs in 3.30, so most move up a tier. Two exceptions are explained below.
- Builds that rely on a Luminary or a Mercenary (your hired AI ally) move down a tier.
- Most linked guides are still for 3.29. Check each guide's patch, and expect updates after launch.
What Is the Best Build in PoE 3.30?

Righteous Fire Chieftain is our top pick. It's tanky, cheap and needs few buttons, and nothing in 3.30 touched it.
Here's every build at a glance. An Ascendancy is the subclass you pick for your character. Some skills have a second name, like Cyclone of Tumult. These are transfigured gems: variants of a skill with a different effect.
| Tier | Builds |
| S | Righteous Fire, Penance Brand, Fire Trap, Flicker Strike, Cyclone of Tumult, Raise Spectre |
| A | Animate Guardian, Ethereal Knives, Vaal Reap, Poisonous Concoction of Bouncing, Corrupting Fever, Kinetic Blast, Elemental Hit of the Spectrum, Kinetic Fusillade, Death Aura, Absolution, Animate Weapon of Ranged Arms, Summon Holy Relic of Conviction |
| B | Kinetic Blast of Clustering, Reap, Earthshatter, Static Strike, Shockwave, Sunder, Scorching Ray of Immolation, Detonate Dead of Scavenging, Lightning Arrow, Storm Burst of Repulsion, Essence Drain, Toxic Rain, Summon Raging Spirit |
| C | Winter Orb, Stormblast Mine, Forbidden Rite of Soul Sacrifice, Lightning Tendrils of Eccentricity, Elemental Hit, Boneshatter of Complex Trauma |
How Do We Decide What Makes a Build S Tier?

We check three things for every build:
- Is it a good league starter? We look at how many players started 3.29 with it. Early in a league nobody has currency, so builds that are popular then work on a small budget.
- Does it scale into the late game? We count how many still played it when 3.29 ended. Rich players can play anything, so the builds they keep are the ones that scale.
- What did 3.30 change? Buffed builds move up a tier. Builds that rely on a Luminary or a Mercenary move down a tier. A build whose main skill was nerfed drops to C.
S tier means great at both stages and not weakened by 3.30. A tier is great at one stage and decent at the other. B tier is good at one stage, or decent at both. C tier was nerfed or rarely played.
The pros, cons and gameplay come from each build's linked guide, or another guide for the same build. Each "Build guide" link shows its source and patch, like "Maxroll (3.29)". "Pre-nerf" means 3.30 changed that build after the guide was written. Maxroll and Mobalytics usually update the same pages after launch.
S Tier: Which Builds Are Best in PoE 3.30?

These six builds start a league well, keep scaling, and come through 3.30 untouched or buffed.
Terms used in the cards
- Clear: how fast a build kills packs of monsters in maps.
- Single target: damage against one tough enemy, like a boss.
- Uber bosses: the hardest versions of the endgame bosses.
- Third Labyrinth: the Merciless Labyrinth, which unlocks more Ascendancy points and some gems.
- Autobomber: a build where kills set off explosions, so packs blow up on their own.
- Block and leech: block stops some hits completely, and leech heals you from the damage you deal.
Righteous Fire (
Chieftain)

Gameplay: Righteous Fire engulfs you in fire that burns you and nearby enemies. You walk through packs and let them burn, with few buttons to press.
- Pros: fast map clear on a budget. Very tanky, with capped resistances, block and big life regen. Few buttons.
- Cons: low single target damage. Weak against the hardest bosses, and other builds scale higher.
- Best for: everyone. 3.30 change: unchanged.
- Build guide: Mobalytics, Pohx (3.29)
Penance Brand (
Elementalist)

Gameplay: it plays like an autobomber. You
Shield Charge into packs and watch them chain explode, then use Penance Brand on tanky targets.
- Pros: affordable and durable. Smooth campaign, great mapping and easy unique gear. Strong endgame upgrade paths.
- Cons: only average boss damage early, though it's enough for early Atlas progress.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Mobalytics (3.29)
Fire Trap (
Chieftain)

Gameplay: you throw traps that explode when triggered. Each one deals fire damage and leaves burning ground that hurts enemies walking through it.
- Pros: one of the most played league starters of 3.29, and it held up late. Untouched in 3.30.
- Cons: no written guide yet, only shared Path of Building files. Almost every player used Chieftain, so there's little variety.
- Best for: league start. 3.30 change: unchanged.
- Build guide: no written guide yet.
Flicker Strike (
Slayer or
Berserker)

Gameplay: Flicker Strike teleports you from enemy to enemy, hitting each one. It's fast, frantic and chaotic, and you don't fully control where you go.
- Pros: very cost-effective endgame setup. Easy, straightforward gearing. It can grow from a cheap start to a strong endgame.
- Cons: you can die before your key armour piece comes online. Flicker goes where it pleases.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Maxroll, Berserker version (3.29)
Cyclone of Tumult (
Slayer)

Gameplay: you hold one button and spin through packs, hitting everything around you. The guide's summary is simple: "Just Spin".
- Pros: huge 360-degree area clear. Smooth, easy bossing. Tanky, and a very easy league starter.
- Cons: slow movement until you can afford
Mageblood. Uber bosses need real currency. - Best for: late game. 3.30 change: unchanged.
- Build guide: Mobalytics (3.30)
Raise Spectre (
Necromancer)

Gameplay: you raise Forged Frostbearer spectres, which fire cold mortars at enemies. Spectres are slain monsters you raise as permanent minions.
- Pros: very tanky with few buttons. A great all-rounder that can kill Uber bosses.
- Cons: extra buttons during the campaign. Noisy in your hideout, and the late game is expensive.
- Best for: late game. 3.30 change: buffed through minion items.
- Build guide: Maxroll (3.29)
A Tier: Which Builds Are Strong?

A tier builds are great at one stage and decent at the other. Some moved up thanks to a 3.30 buff.
Animate Guardian Mercenary (
Luminary)

Gameplay: a Luminary build where your Mercenary does much of the work. You buff it with Flame Link and Shield Charge through zones.
- Pros: very tanky with a chill playstyle. Good damage scaling, and you can set up your Mercenaries for any farming style.
- Cons: 3.30 weakened both Luminary's Mercenary bonus and Mercenaries themselves. That's why it dropped from S.
- Best for: late game. 3.30 change: nerfed (Mercenary).
- Build guide: Mobalytics (3.29, pre-nerf)
Ethereal Knives (
Elementalist)

Gameplay: you throw knives that clear the screen and spread ignite from pack to pack. Ignite is a burning damage over time effect.
- Pros: full-screen clear and very flexible with items. Lots of satisfying explosions.
- Cons: middling single target until you invest. It can feel squishy before you get block, and it's not new-player friendly.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Mobalytics (3.29)
Vaal Reap (
Elementalist)

Gameplay: a chaos ignite build that makes packs pop, using Vaal Reap for big hits on tough targets.
- Pros: great clear and good single target. Very satisfying pops.
- Cons: not very tanky. Damage over time has a hard cap, which limits its top-end damage.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Mobalytics (3.29)
Poisonous Concoction of Bouncing (
Pathfinder)

Gameplay: you throw a bottle that explodes, then bounces around. One bottle can hit and poison the same enemy 5 to 10 times or more.
- Pros: no unique items needed. 3.30 buffed Pathfinder, so it moves up from B.
- Cons: early on, you survive mainly on life, evasion and careful positioning. The bouncing version comes after the third Labyrinth.
- Best for: league start. 3.30 change: buffed (Pathfinder).
- Build guide: Maxroll (3.28)
Corrupting Fever (
Elementalist)

Gameplay: a physical damage over time build built around Corrupting Fever, while golems give you buffs.
- Pros: high damage once you reach maps, even on basic gear. Golems add a lot of comfort, and leveling is smooth.
- Cons: life costs and slow casting early. Big-budget builds outscale it, and you swap all your gems at maps.
- Best for: league start. 3.30 change: unchanged skill, golem buffs cut.
- Build guide: Mobalytics (3.28)
Kinetic Blast (
Juggernaut or
Deadeye)

Gameplay: you fire a projectile that bursts into several explosions, and all of them can hit the same enemy.
- Pros: no unique items needed. Strong area damage that also works on single targets.
- Cons: you only switch to it after the third Labyrinth. Early on, you rely on life, evasion and positioning.
- Best for: late game. 3.30 change: unchanged (only the Mercenary version changed).
- Build guide: Maxroll, Deadeye version (3.28)
Elemental Hit of the Spectrum (
Deadeye)

Gameplay: you fire projectiles that explode on impact. They deal more damage for each type of elemental ailment, like freeze or burn, on the enemy.
- Pros: no unique items needed, and strong area damage.
- Cons: you switch to it after the third Labyrinth. Early on, you rely on life, evasion and positioning.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Maxroll (3.28)
Kinetic Fusillade (
Hierophant)

Gameplay: you place up to 8 ballista totems that fire streams of exploding projectiles.
- Pros: easy to gear, and bosses are easy because you fight from range. It can do all content without expensive items.
- Cons: totem playstyle isn't for everyone. Not that tanky.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Death Aura (
Occultist)

Gameplay: an aura that deals chaos damage over time to nearby enemies. You run through maps while packs melt around you.
- Pros: smooth, tanky mapper with an autobomber feel.
- Cons: not a league starter, and it needs several unique items. The guide says it can't kill bosses.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Mobalytics (3.27)
Absolution (
Guardian)

Gameplay: Absolution damages an area, and enemies that die summon a Sentinel minion to fight for you. You can use it from level 12.
- Pros: great for leveling, and ranged minions are comfortable. Fairly tanky.
- Cons: minions can feel strange to play. You need a later gear swap.
- Best for: league start. 3.30 change: buffed through minion items.
- Build guide: Mobalytics (3.29)
Animate Weapon of Ranged Arms (
Necromancer)

Gameplay: you animate ranged weapons to fight by your side, and this setup poisons enemies. You re-animate them in every zone.
- Pros: very strong clear and very good single target. A high ceiling if you keep investing.
- Cons: minion builds aren't for everyone. Re-animating each zone is tedious, and you're short on gem sockets.
- Best for: steady all league. 3.30 change: buffed through minion items.
- Build guide: Mobalytics (3.27)
Summon Holy Relic of Conviction (
Necromancer)

Gameplay: a minion build around the Holy Relic of Conviction. The linked budget guide runs it for about 1 Divine Orb.
- Pros: good clearing, single target and defense for the cost.
- Cons: it needs a specific crafted weapon to work well.
- Best for: steady all league. 3.30 change: buffed through minion items.
- Build guide: Mobalytics, community build (3.29)
B Tier: Which Builds Are Good at One Stage?

These builds are only good for the early game or endgame.
Kinetic Blast of Clustering (
Necromancer)

Gameplay: you fire a payload that bursts into a screen of explosions, using Shield Charge to move fast.
- Pros: huge clear speed. No unique items needed, and it can work in solo self-found (SSF) play.
- Cons: the early game has real hurdles to get past.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Reap (
Elementalist)

Gameplay: Reap and chain explosions spread ignite through packs, and Vaal Reap handles bosses.
- Pros: smooth league start on very little gear. Clears big hordes, and it works in SSF.
- Cons: it needs Obliteration and cluster jewels to reach its full potential.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Earthshatter (
Berserker or
Juggernaut)

Gameplay: you slam out spikes, then set them off with warcries for big overlapping explosions.
- Pros: good clear and single target. Excellent defense and recovery, and immune to slows and stuns.
- Cons: it's melee, so you fight up close. The Juggernaut version hits less hard than Berserker or Slayer.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Mobalytics, Juggernaut version (3.29)
Static Strike (
Slayer)

Gameplay: after you hit, static energy keeps zapping enemies around you and sets off Shockwave pulses.
- Pros: a mapping beast with great defenses.
- Cons: the guide rates it a high-budget build, over 100 Divine Orbs, because it needs expensive unique items. It's rated Advanced, and its boss damage is only moderate.
- Best for: a big budget. Many players started 3.29 with Static Strike, but this guide is an expensive endgame version. 3.30 change: unchanged.
- Build guide: Maxroll (3.22, outdated)
Shockwave (
Slayer)

Gameplay: a one-button Cyclone build where Shockwave pulses do the clearing. You can use Cyclone from level 28.
- Pros: you can move while dealing damage. Very easy campaign and early maps.
- Cons: you're still melee. Not an amazing boss killer.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Mobalytics, Void Shockwave version (3.29)
Sunder (
Slayer or
Juggernaut)

Gameplay: you slam the ground to send a slow wave forward. Enemies it hits release shockwaves that damage others, and this guide adds bleeding.
- Pros: tanky, and decent at both mapping and bosses. Cheap to get going, so it's a great starter.
- Cons: it needs a lot of gems. The gameplay can use many buttons.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Mobalytics (3.28)
Scorching Ray of Immolation (
Chieftain)

Gameplay: spell totems cast Scorching Ray to stack burning debuffs on enemies. It's built for dense maps.
- Pros: tanky.
- Cons: the guide says it can't kill the Maven, a top endgame boss.
- Best for: steady all league. 3.30 change: unchanged.
- Build guide: Mobalytics, Emi's Chieftain guide (3.29)
Detonate Dead of Scavenging (
Chieftain)

Gameplay: enemies killed by your Righteous Fire explode, chaining across the screen. The same Chieftain guide covers this and Scorching Ray.
- Pros: tanky.
- Cons: the guide says it can't kill the Maven.
- Best for: steady all league. 3.30 change: unchanged.
- Build guide: Mobalytics, Emi's Chieftain guide (3.29)
Lightning Arrow (
Deadeye)

Gameplay: you fire charged arrows that strike enemies with lightning, which also hits enemies around them. Deadeye adds extra arrows.
- Pros: it feels much better than Elemental Hit once you have a really good bow.
- Cons: it lacks damage on a low budget. The guide recommends Elemental Hit for a cheap start.
- Best for: steady all league. 3.30 change: unchanged.
- Build guide: Mobalytics, Fubgun (3.29)
Storm Burst of Repulsion (
Hierophant)

Gameplay: you place up to 4 spell totems that fill the screen with orbs. Re-summon them to detonate the orbs for burst damage.
- Pros: easy totem playstyle. A good all-rounder for bosses and maps, and it works in SSF.
- Cons: not very tanky until you scale block. Totems limit your clear speed.
- Best for: steady all league. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Essence Drain (
Occultist)

Gameplay: Contagion spreads Essence Drain whenever a monster dies, setting off chain reactions across the screen.
- Pros: amazing in dense packs. High energy shield and staff block for defense.
- Cons: endgame scaling leans on Power Charge uniques. One of them, Ralakesh's Impatience, gets a downside on new copies in 3.30.
- Best for: steady all league. 3.30 change: unchanged skill, one of its uniques nerfed.
- Build guide: Maxroll (3.29)
Toxic Rain (
Pathfinder)

Gameplay: you fire arrows that rain down and leave spore pods. The pods deal chaos damage over time, slow enemies, then burst.
- Pros: fast, with huge life regen. One-button playstyle at endgame, and 3.30 buffed Pathfinder.
- Cons: you use your life flask a lot. Two buttons during the campaign.
- Best for: steady all league. 3.30 change: buffed (Pathfinder).
- Build guide: Mobalytics (3.29)
Summon Raging Spirit (
Necromancer or
Guardian)

Gameplay: you summon short-lived flaming skulls that rush at enemies and attack rapidly. You can use it from level 4.
- Pros: no unique items needed early. Easy to gear and understand, and very tanky at endgame.
- Cons: you need decent gear for later bosses. You must Shield Charge every 4 seconds to keep block high.
- Best for: steady all league. 3.30 change: buffed through minion items.
- Build guide: Mobalytics, Guardian version (3.30)
C Tier: Which Builds Are Risky in PoE 3.30?

C tier builds were either nerfed in 3.30 or rarely played last league. Some are fine late-game options, but they're risky picks to start with.
Winter Orb (
Elementalist or
Occultist)

Gameplay: a channeled skill that auto-targets enemies, firing freezing projectiles that explode. Herald of Ice adds chain explosions.
- Pros: auto-targeting, fast and great map clear.
- Cons: 3.30 cut it to 2 projectiles and about 15% less base damage. It relies on freezing early and needs gear for single target.
- Best for: mapping, if you accept the nerf. 3.30 change: nerfed (main skill).
- Build guide: Maxroll (3.29, pre-nerf)
Stormblast Mine (
Luminary)

Gameplay: you throw mines that explode in an area. In Luminary builds, it's the single target skill for bosses.
- Pros: the Luminary setup is tanky and relaxed to play.
- Cons: it leans on Mercenaries, which 3.30 weakened. One updated 3.30 Luminary guide dropped Stormblast Mine because it doesn't work with The Hand of Phrecia.
- Best for: bossing in a Luminary setup. 3.30 change: nerfed (Mercenary).
- Build guide: Mobalytics (3.29, pre-nerf)
Forbidden Rite of Soul Sacrifice (
Occultist)

Gameplay: you spin with Cyclone and trigger the spell on critical strikes, causing chaos explosions.
- Pros: huge damage with chaos explosions. Pretty tanky.
- Cons: you need at least 10,000 energy shield to feel comfortable, and you must leech constantly.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Mobalytics, community build (3.29)
Lightning Tendrils of Eccentricity (
Elementalist)

Gameplay: you channel lightning pulses around you with one button, and use a spammable movement skill to reposition.
- Pros: tanky and very easy to gear. Very high single target for a low budget, and it can farm all content.
- Cons: you can't move much while channeling. Slow early, weak to chaos damage at first, and low clear speed.
- Best for: late game. 3.30 change: unchanged.
- Build guide: Mobalytics (3.29)
Elemental Hit (
Slayer)

Gameplay: you charge into packs and swing, and the screen erupts in fire. You level with Frost Blades and switch at level 38–40.
- Pros: the guide calls it one of the strongest melee builds. Forced fire damage effectively ignores enemy fire resistance.
- Cons: you need fast weapons, about 1.6 attacks per second. It's melee, and few players picked it in 3.29.
- Best for: league start. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Boneshatter of Complex Trauma (
Juggernaut)

Gameplay: you stack Trauma with each hit to ramp up damage, applying strong bleeds.
- Pros: very tanky and cheap. It can kill Uber bosses and reaches early endgame fast.
- Cons: average clear speed and less late-game scaling. It needs a transfigured gem.
- Best for: league start, especially Hardcore. 3.30 change: unchanged.
- Build guide: Maxroll (3.29)
Buff and Nerf in 3.30

These are the changes behind the tier moves above. Every number comes from the 3.30 patch notes.
Minion buffs
Femurs of the Saints (a unique staff): +2–3 levels to socketed minion gems (was +2). Minions deal 80–100% increased damage (was 60–80%).
Bone Helmet bases: minions deal 20–30% increased damage (was 15–20%).
Transfusion Support: a nearby minion gains a Power, Frenzy or Endurance Charge (stacking bonuses). It gets one per 400 life spent on supported spells. It no longer supports instant spells.
Ascendancy changes
Pathfinder: Master Alchemist now removes all ailments (like poison, bleed or freeze) on flask use. Master Distiller's penetration rises to 30% (was 25%). Penetration ignores part of enemy resistances. Its chaos bonus rises to 47% (was 37%).
Warden: Barkskin builds 2 Bark per second (was 1) if you haven't been hit recently. Bark is a stacking defensive buff. Avatar of the Wilds lasts 15 seconds (was 10).
Trickster: Heartstopper gives 75% less damage over time taken (was 50%). Minimum action speed is 105% (was 90%). Action speed is how fast you act, even when slowed.
Luminary: Golden Glory now applies light radius to your Mercenary's link buffs at 50% of its value (was 100%). Light radius is how far your character's light reaches.
Reliquarian (another Ascendancy): its notable passives were reshuffled for 3.30.
Warden and Trickster builds were rare last league, spread across many skills. Watch them after launch.
Skill, Mercenary and item changes
Winter Orb: at gem level 20, now 2 projectiles (was 3) and 307–460 base cold damage (was 360–539). Added damage effectiveness drops to 70% (was 80%).- Mercenaries: up to 20% less attack damage at level 83. They also get −30% to all resistances in level 46–67 areas, and −60% in level 68+ areas.
- Golems: the buffs golems give you were cut by 17–25%.
Flame Link: 219–329 added fire damage at gem level 20 (was 169–254). Its life scaling dropped to 3% of your maximum life (was 5%).
Pact of Beidat: now always 4 extra chains (jumps to another enemy) and projectiles (was 4–6). That's a nerf at higher gem levels.
Vaal Sacrifice Support: now leaves you at 20% of your life and energy shield (previously left you at 1 life). Energy shield is a second health bar.
Ralakesh's Impatience: new copies get −1 to one maximum charge type. Old copies are unaffected.- Glove and boot bases:
Fingerless Silk Gloves,
Spiked Gloves,
Gripped Gloves and
Two-Toned Boots got much stronger implicits. An implicit is the built-in mod on an item base. - Light radius mods on rare weapons, helmets and rings now roll up to 30% (was 15%).
Loot, Crafting and Atlas Changes for Your Build

These changes affect every build, whatever its tier:
- Rarity matters more than quantity. Item quantity was removed from most monster mods, and map quantity became Atlas Drops. The more Item Rarity (a drop quality stat) a monster has, the better its currency drops.
- Rarity on your gear is weaker. It now mostly raises the chance of finding tiered magic and rare items.
- Item tiers 2–5: from Act 6 on, magic and rare items can drop with a tier. Higher tiers mean better mods, bases, quality, sockets and links.
- Fractured items are much rarer. A fractured mod is locked and can't be changed. Don't plan crafts around them.
- Scarabs are replaced by Threads. Threads add a league mechanic to your map, up to 8 per map. The Atlas tree (your endgame passive tree) now has 150 points (was 138).
- Orbs:
Orbs of Binding can no longer be found.
Orbs of Chance are much more likely to make a unique.
New in 3.30:
Fireball of Radiation (a new Fireball variant with a fire damage over time debuff) and Arcane Link. Arcane Link boosts an allied player's lightning damage based on your mana. If they die while linked, you die too.
Frequently Asked Questions

What is the best league starter in PoE 3.30?
Righteous Fire
Chieftain. It's tanky, cheap and easy, and 3.30 didn't change it.
Penance Brand
Elementalist and
Fire Trap Chieftain are the next safest starters.
What's the easiest build for a new player?
Righteous Fire
Chieftain or
Cyclone of Tumult
Slayer. Both are tanky and need very few buttons. The Cyclone guide calls it a "Very Easy League Starter".
Which builds scale best into the late game?
Raise Spectre,
Flicker Strike and
Cyclone of Tumult in S tier. In A tier,
Ethereal Knives,
Void Shockwave and
Animate Guardian also scale well.
Is
Winter Orb still playable in 3.30?
Yes, but it's much weaker. It fires 2 projectiles instead of 3 at level 20 and deals about 15% less base damage.
When will we know the real 3.30 meta?
After launch on November 13, once players start posting 3.30 characters. Expect this predicted list to shift in the first week. Until then, avoid these 5 common league start mistakes.
Sources:
- GGG: Content Update 3.30.0 patch notes
- GGG: Path of Exile 1 3.30 expansion timeline
- GGG: Path of Exile: Covens of Umbra (official page)
- poe.ninja: Allflame builds (3.29 popularity data)
- Build guides: Maxroll and Mobalytics, linked under each build
- GGG: Covens of Umbra trailer (YouTube)
- Images: official Covens of Umbra press kit from Grinding Gear Games. All game art © Grinding Gear Games.
- Cover Ascendancy portraits: official Path of Exile art, as shown on poe.ninja. All game art © Grinding Gear Games.